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AI Insights · Timothy · October 2021

Top 5 Fidget Toys Games on iOS in Oceania for Q3 2021

Explore the performance of the top Fidget Toys games on iOS in Oceania during the third quarter of 2021, including trends in downloads, revenue, and active users.

Top 5 Fidget Toys Games on iOS in Oceania for Q3 2021

The third quarter of 2021 saw varying trends for the top Fidget Toys games on iOS in Oceania. Here’s a detailed look at the performance of the top 5 apps: Slime it: Slime Game Simulator, Antistress - Relaxing games, Fidget Toys 3D, Fidget Spinner, and Antistress - Satisfying Games!.

Slime it: Slime Game Simulator saw a steady decline in weekly revenue, starting from approximately $1.9K at the beginning of July and dropping to around $472 by the end of September. Weekly downloads fluctuated, with a noticeable peak at 5.8K in the last week of June, then stabilizing around 100-200 downloads per week. Active users also decreased steadily from 10.2K at the end of June to about 3.8K by the end of September.

Antistress - Relaxing games experienced relatively stable weekly revenue, mostly ranging between $100 and $130, but saw a sharp decline towards the end of the quarter, dropping to $29 in the final week. Weekly downloads remained low, fluctuating between 8 and 55 downloads per week. Active users showed a slight downward trend, starting from 314 at the end of June and ending at 201 by the end of September.

Fidget Toys 3D exhibited a more dynamic pattern. Weekly revenue varied, with a peak of $90 in early July and settling around $35 by the end of September. Downloads spiked to 10.3K in early July, with oscillations throughout the quarter, ending at 1.8K in the last week of September. Active users showed significant fluctuations, peaking at 14.2K in early July and ending at approximately 5.9K by the end of the quarter.

Fidget Spinner had modest weekly revenue, peaking at $84 in mid-July and tapering off to $5 by the end of September. Downloads saw a minor peak at 375 in early July but generally remained low, averaging around 200 downloads per week. Active users followed a similar trend, peaking at 515 in early July and dropping to 283 by the end of September.

Antistress - Satisfying Games! maintained consistent weekly revenue around $40-$50 for most of the quarter, with a sharp decline to $2 by the end of September. Weekly downloads were stable, averaging around 200-250 downloads per week. Active users remained steady, fluctuating between 400 and 450 throughout the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021